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This is the only book on Java 3D and gaming. The last chapter describes a networked 3D virtual space. Early (sometimes very early) draft fileslib. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover
If you're a beginner and want to make games using Java then you've got to How To Do In Java; Edu 4 Java; GameTutorial (Out of Operation)
Appendix A contains a list of the example Java 3D applications and applets developed for this book, as well as detailed instructions for running the examples.
Key features covered in this book include Java 2 game programming techniques, full-screen action games such as side scrollers and 3D shooters.
© 2025 Created by Štefan Sládeček.
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